OreFactoryGuideFIELD MANUAL // UNOFFICIAL← ALL GUIDES
COAL GUIDERAW COAL // DEPTH // PROPERTY

Where to Get Coal in Ore Factory Squad

Check the active property and all three depth bands before spending money or abandoning a site.

Updated September 4, 2026
Original cutaway field-guide diagram showing sparse surface pockets, richer middle deposits, and deep mineral seams
ORIGINAL EDITORIAL: an abstract depth model created for OreFactoryGuide, not a game screenshot or fixed resource map. The save-specific observation remains documented in the Remaining Resources test.

BEST RELIABLE ROUTE

Can you buy Coal?

Do not plan around a permanent Coal shop. The reliable route is to activate a property whose current preview lists Coal, then dig the layer where Remaining Resources still shows it.

If a city listing in your current save offers Coal, compare its price with the time saved. Treat that as a bonus option, not the foundation of the factory.

Raw Coal is not Crushed Coal

Raw Coal

The mined input. Search for this name in property previews and Remaining Resources.

Crushed Coal

A processed product. A contract asking for Crushed Coal is not asking for the raw resource.

The official v1.0.9 announcement says Copper production no longer requires Coal. That does not remove Coal from every recipe and does not change the separate earlier Steel note naming Crushed Coal. It also does not prove a new Coal shop, respawn, price, or resource distribution.

Original field-guide illustration of processed coal branching to several buyer offers for comparison
ORIGINAL EDITORIAL: compare offers before selling a processed product. This diagram contains no game prices or stock totals and does not imply that Raw Coal can be purchased without limit. Mechanic reference: documented Stock Sell test.

Check Coal by depth

Warehouse Computer
        |
        v
  Active Property
        |
        v
Remaining Resources
   /     |      \
Surface  Mid    Deep
  1. Open the active property's Remaining Resources view.
  2. Find Coal and read Surface, Mid, and Deep separately.
  3. If Surface is empty but Mid or Deep remains, extend the route instead of replacing the property.
  4. Use the Ore Detector when the correct depth still contains the target but visible deposits are gone.
  5. Pack and recover useful resources before removing an active property.

Known property evidence

PROPERTY EXAMPLE: USE YOUR CURRENT PREVIEW

Dated sampleWhat its preview showedSafe use
Greenpark tested saveCoal with early basic materials; deeper Coal remained after Surface reached zerocheck all three bands in your own save
Westmont sample listingCoal with Limestone, Clay, Stone, and Sandstonecompare the current listing before purchase
Forest Woodland Lot sampleCoal with Copper, Iron, Bronze, Steel, and basic resourcesuse only when your preview solves the full bottleneck

These observations come from the linked property test, not a universal developer resource table. Listings, prices, and distributions can change. The official v1.0.2 notes also say some resource-distribution changes apply when purchasing a property again. Read the current preview before negotiating or activating a site.

When a property looks depleted

Surface empty, deeper Coal remains

Keep the property. Extend the Mining Lift, search the correct depth, and recover boxes efficiently.

All three Coal values are empty

Reserve the remaining useful stock, recover equipment and loose items, then compare new property previews.

Coal exists but production is stopped

Check whether the contract needs Raw Coal or Crushed Coal, then inspect the processing recipe, machine input, output pallet, and downstream storage.

What is not verified

Continue the search

Sources