Start & Progression
RECOMMENDED ROUTE // FOLLOW THE FIRST BLOCKER
Ore Factory Squad Beginner Guide: Level 1-5 Factory Setup
Build the first Greenpark factory loop, complete Stock Sell and Contracts, choose early upgrades, and reach Mining Lift and Level 5 progression.
OPEN GUIDE → LOG-05 // UPGRADESOre Factory Squad Best Upgrade Order & License Guide
Choose tools, licenses, Metal Processing, warehouse automation, and property upgrades by the bottleneck blocking your next complete production cycle.
OPEN GUIDE → LOG-07 // PROPERTIESHow to Buy Another Property in Ore Factory Squad
Fix the one-Active-Property restriction, read Remaining Resources, recover Greenpark, and decide whether Forest solves your next production bottleneck.
OPEN GUIDE → LOG-06 // PROCESSINGCement Recipe: Machine & Inputs
Need Cement? Make Limestone Blocks in the Stone Crusher, then use the Forming Press. Copper no longer needs Coal in v1.0.9.
OPEN GUIDE → NEW // LEVEL 6-12Post-Level-5 New Systems Map
Choose the released oil, training, warehouse, or expansion path from the blocker visible in your current save.
OPEN GUIDE → NEW // NIGHT WORKEnergy Drink or Stop for the Day?
Choose between an Energy Drink and ending the day without relying on outdated duration or stacking claims.
OPEN GUIDE → NEW // LUNCHBOXFood Buffs for Longer Digsite Work
Store four food items and preserve buff time while preparing in the City.
OPEN GUIDE → NEW // CASH RECOVERYToo Much Clay and No Money?
Stop the pile, separate finished stock, and choose an immediate sale or achievable Contract.
OPEN GUIDE →Build & Layout
Practical Modular Layout: Intake to Dispatch
Separate sorting, parallel processing, marked storage, Stock Sell, and Contract dispatch, then test each handoff before expanding.
OPEN LAYOUT →
NEW // EXPANSIONDecide when more space and four Storage Outputs solve the real blockerOPEN →
Automation
LOG-01 // SMART FILTERSSplitter Belts, Drop Zones & Pallet Flow
Use Smart Filters and raised belt pieces where they solve a visible handoff, and keep warehouse automation separate from contract packing.
OPEN AUTOMATION GUIDE →Employees
NEW // EMPLOYEE ROUTESMiner, Handler & Off-site Contract Guide
Hire by the current role tooltip, test one assignment, and fix Handler access before expanding the employee route.
OPEN EMPLOYEE GUIDE → Off-Site Mining TrainingChoose capacity, Efficiency, or oil training from the current UI and observed blocker.→Transport & Logistics
Move Resources From Deep Layers
Build Extensions, fix blocked ladders, and recover mining boxes.
SEARCHOre Detector & Dynamite
Confirm resource layers and open Secret Caves carefully.
NEW // COALFind Coal & Fix Resource Depletion
Read Surface, Mid, and Deep before replacing a property.
DISPATCHContracts & Pallet Packer
Protect deadlines and clear Contract and Excess outputs.
NEW // DESERTPrepare for the Desert Property
Check oil details, bring Radar Mode and the Jackhammer, and avoid old pipe hazards.
NEW // DIGSITE UICompass, Depth & Equipment Wheel
Navigate underground and find placeable buildings in the second radial menu.
Updates & Troubleshooting
Oil Reserve to Product Workflow
Start with one reserve, Pipe Head, Tanker, Oil Tank, and downstream machine handoff.
CURRENT // LIVE VS PLANNEDLatest Update & Roadmap Tracker
See what v1.1.1 changed after Masters of Oil and what remains planned toward Version 2.0.
NEW // SYMPTOM ROUTERFix Common Problems
Route tutorial, belt, pallet, Handler, Lift, selling, co-op, and crash issues.
CURRENT // LOAD FAILUREGame Will Not Load
Use a save-safe restart, file verification, and mod-isolation order.
SUPPORT // BUG REPORTReport a Reproducible Bug
Send the version, trigger, role, expected result, observed result, screenshots, and any files support specifically requests.
CURRENT // STEAM DECKCrash After Selecting a Digsite
Use a save-safe restart, file check, and solo-versus-multiplayer comparison.
CURRENT // ITEM SAFETYInventory Box Overflow
Protect item counts and avoid repeating the reported co-op overflow trigger.