OreFactoryGuide FIELD MANUAL // UNOFFICIAL
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Plan, Build, and Fix Your Factory

Current guides for oil, layouts, automation, employees, mining, contracts, updates, and the problems blocking your save.

Ore Factory Squad production line with conveyors and factory machinery
Official Ore Factory Squad scene used for game identification.

CURRENT COVERAGE

v1.1.1 is live; Masters of Oil is playable

Masters of Oil released in v1.1.0 with a Desert property, Oil Reserves, Radar Mode, Pipe Head, Tanker Truck, Oil Tank, Refinery, and Oil Processor. The September 8 v1.1.1 hotfix updates pipe behavior, tanker-to-tank timing, reserve feedback, and oil balancing. Treat older launch-day numbers and routes as history until you retest them.

Guides for One Complete Loop

Illustrated flow from digging to vertical transport to factory production to pallet delivery
Original OreFactoryGuide illustration of the generic dig → transport → factory → delivery loop. It is a schematic, not an in-game machine layout.

Each guide below covers a real decision, system, or failure point. Start at the current blocker, then follow the related links through the loop.

Start & Progression

LOG-11 // BEGINNER

Ore Factory Squad Beginner Guide: Level 1-5 Factory Setup

Build the first Greenpark factory loop, complete Stock Sell and Contracts, choose early upgrades, and reach Mining Lift and Level 5 progression.

OPEN GUIDE →
LOG-05 // UPGRADES

Ore Factory Squad Best Upgrade Order & License Guide

Choose tools, licenses, Metal Processing, warehouse automation, and property upgrades by the bottleneck blocking your next complete production cycle.

OPEN GUIDE →
LOG-07 // PROPERTIES

How to Buy Another Property in Ore Factory Squad

Fix the one-Active-Property restriction, read Remaining Resources, recover Greenpark, and decide whether Forest solves your next production bottleneck.

OPEN GUIDE →
LOG-06 // PROCESSING

Cement Recipe: Machine & Inputs

Need Cement? Make Limestone Blocks in the Stone Crusher, then use the Forming Press. Copper no longer needs Coal in v1.0.9.

OPEN GUIDE →
NEW // LEVEL 6-12

Post-Level-5 New Systems Map

Choose the released oil, training, warehouse, or expansion path from the blocker visible in your current save.

OPEN GUIDE →
NEW // NIGHT WORK

Energy Drink or Stop for the Day?

Choose between an Energy Drink and ending the day without relying on outdated duration or stacking claims.

OPEN GUIDE →
NEW // LUNCHBOX

Food Buffs for Longer Digsite Work

Store four food items and preserve buff time while preparing in the City.

OPEN GUIDE →
NEW // CASH RECOVERY

Too Much Clay and No Money?

Stop the pile, separate finished stock, and choose an immediate sale or achievable Contract.

OPEN GUIDE →

Build & Layout

NEW // MODULAR LAYOUT

Practical Modular Layout: Intake to Dispatch

Separate sorting, parallel processing, marked storage, Stock Sell, and Contract dispatch, then test each handoff before expanding.

OPEN LAYOUT →
Original modular factory layout concept
NEW // EXPANSIONDecide when more space and four Storage Outputs solve the real blockerOPEN →

Automation

LOG-01 // SMART FILTERS

Splitter Belts, Drop Zones & Pallet Flow

Use Smart Filters and raised belt pieces where they solve a visible handoff, and keep warehouse automation separate from contract packing.

OPEN AUTOMATION GUIDE →

Employees

NEW // EMPLOYEE ROUTES

Miner, Handler & Off-site Contract Guide

Hire by the current role tooltip, test one assignment, and fix Handler access before expanding the employee route.

OPEN EMPLOYEE GUIDE →
Off-Site Mining TrainingChoose capacity, Efficiency, or oil training from the current UI and observed blocker.

Transport & Logistics

STOCK SELLMake finished products appear in marked warehouse storageOPEN →

Updates & Troubleshooting