OreFactoryGuideFIELD MANUAL // UNOFFICIAL

Ore Factory Squad Stamina & Energy Drink Night Guide

Decide when an Energy Drink is useful for nighttime fatigue and when to stop, without relying on unverified duration, recovery, or stacking values.

By Ore Factory Guide Team · Updated 2026-09-11

Quick answer

Nighttime fatigue is an intended part of Ore Factory Squad's timed-contract balance. The developer says an Energy Drink from the gas-station market can postpone that fatigue so you can keep working at night. Use one only when the extra night work serves a clear task; otherwise finish the safe handoff you are already doing and end the work period. A current drink duration, price, recovery amount, stacking rule, and exact sleep recovery rule have not been verified here.

Why stamina drops at night

In a developer answer, nighttime sleepiness or fatigue was described as a way to balance timed contracts. That supports the basic trigger and design purpose. It does not prove that every stamina loss has the same cause, and it does not establish a current timer or recovery formula.

If the drain happens outside the expected nighttime context, record the game version and what action was running, then use Troubleshooting rather than assuming an Energy Drink is the fix.

Choose Energy Drink or stop for the day

Use this simple decision:

This is a planning rule, not a claim that sleeping and drinking restore the same amount.

Finish one useful task before stopping

Before extending the night, choose one outcome you can verify:

  1. Confirm the required contract product and its destination.
  2. Check that the output is not blocked and the required pallet or container is ready.
  3. Use the drink only if the remaining work is specific and short enough to monitor.
  4. Stop when that handoff is complete instead of starting a second unplanned factory change.

For the delivery sequence, use the contracts and Pallet Packer guide. For early progression priorities, return to the beginner guide. For production-flow blockers, use the conveyor bottleneck guide.

What is still unknown

The developer's older answer included a time statement, but this page does not treat that historical number as a current v1.1.1 rule. We also do not have current verified values for item cost, recovery amount, stacking, repeated use, or sleep duration. Check the current in-game description and visible result instead of planning a contract around an unverified number.

The updates and roadmap tracker is the better place to check whether a later patch changes fatigue or adds broader gameplay modifiers.

Sources