OreFactoryGuideFIELD MANUAL // UNOFFICIAL ← ALL GUIDES
CURRENT STATUSTRACKER // OFFICIAL SOURCES

Ore Factory Squad Roadmap & Latest Update Tracker

See what is playable now, what the developer has announced, and which future systems still need release confirmation.

Updated September 11, 2026Current version v1.1.1
Official Masters of Oil scene with a Tanker Truck and pipe equipment
Official v1.1.0 Masters of Oil scene. It identifies the released oil context but does not prove a connection, capacity, or transfer-speed rule.

PLAYABLE NOW

Current answer

The current release is the v1.1.1 hotfix, published September 8. It updates oil-pipe on and off behavior, Tanker Truck to Oil Tank transfer timing, turn-on labels, full-tanker behavior, reserve feedback, and oil recipe and contract balancing.

The feature release is v1.1.0 Masters of Oil, published September 4. Its Desert property, Oil Reserves, Radar Mode, Pipe Head, Tanker Truck, Oil Tank, Refinery, and Oil Processor are playable now. The hotfix does not publish universal timing, capacity, price, or layout numbers.

Current official additions in v1.1.0 Masters of Oil

Find and extract

  • Desert property and Crude Oil / Oil Reserves
  • Ore Detector Radar Mode and Jackhammer cleaning
  • Pipe Head and modular pipes

Move and store

  • Tanker Truck and Oil Tank
  • v1.1.1 updates the Tanker-to-Tank handoff timing
  • v1.1.1 stops a Pipe Head filling a full Tanker

Process oil

  • Oil Refinery for Fuel and Bitumen
  • Oil Processor for named later oil products
  • v1.1.1 balances oil recipes and contracts without a full numerical table

Progression and factory space

  • Petrochemical License and Off-Site Mining Training
  • new factory size and four storage-output sockets
  • level-cap and warehouse additions are live, but not a required order for every save
Official Masters of Oil Oil Reserve Details panel
Official v1.1.0 Oil Reserve Details panel. Its visible number is an announcement example, not a universal reserve amount or quality rule.
Official Masters of Oil processing-machine scene
Official v1.1.0 processing-machine scene. It is context only; it does not label every recipe, socket, or ratio.

Official roadmap toward Version 2.0

Phase 1: Masters of Oil - released

Released in v1.1.0 on September 4; v1.1.1 on September 8 adjusts the current oil workflow. Start with the Masters of Oil guide hub instead of treating its systems as planned.

Phase 2: After Hours - planned

Weather, homes, vehicle customization, city activities, special contracts, navigation, factory statistics, and improved robot work orders remain roadmap items.

Phase 3: Age of Circuits - planned

E-waste production, technology components, new machines and resources, a scanning drone, radiation zones, and protection systems remain roadmap items.

Phase 4: Frost & Steel - planned

An arctic property, frozen digging, heavy industry, stronger materials, connected recipes, factory upgrades, and achievements remain roadmap items.

The developer describes later phases as free content updates and warns that features may shift or evolve. There are no fixed future-phase deadlines in the roadmap post.

LIVE OIL GUIDES

Choose the one blocked oil handoff

These pages split the released workflow by player task. They use the official v1.1.0 feature boundary and v1.1.1 hotfix boundary; they do not turn screenshot values or player reports into universal measurements.

Related guides

Sources